Code Link: Github
Code: C++
Library: Unreal
One of the aspects of A.I. programming I’ve always found fascinating was the Neural Network. The concept of having a program that learns how to accomplish a task, rather than having it be hard coded, was always interesting one. This project is one done for one of my senior classes at Champlain College. I wanted to experiment with a simplistic neural network, or basically a network with static neurons and connections, that just altered the weights on those connections. The scenario was simple:
Overall, the neural network does work. Over time, organisms become better able to discover the fastest way to find food. There are some areas that could be improved upon. First, having a single generation spawn at the same time is not the best method for accurate results, as slower organisms may be able to survive due to luck, faster organisms will survive due to fitness, but organisms in the middle may fail because their food is stolen first. I originally chose this method because it was better for presenting with a small amount of time, as more generations could be processed during a presentation.
What do you think?