October 9, 2024
So, you’ve got a tileset you want to use, but you don’t want to manually place every individual tile on the map. Well, that’s where an autotiler comes into play. Simply setup the mapping between the base tileset you want to use, and the autotiler plate, and you’re good to go, right? Until you look […]
January 10, 2017
Source Code: Github Language: Java Platform: Android Studio The simple app project, is basically my platform for learning more about android app development, and java in particular. Currently, the app is just a basic flocking algorithm done in the android environment. I had done some simple app development in college, one of the assignment’s I did was creating […]
January 9, 2017
Group: MindtreeGames Site: https://kpwashere.itch.io/the-last-light Code Samples: Github Language: C++ Engine: Unreal The Last Light was my senior capstone project. I joined the MindtreeGames team at the second semester, and was immediately tasked with creating a lighting system for the game. The key gameplay element of The Last Light was having to interact with switches and circuit […]
January 9, 2017
Code Link: Github Language: C++ Libraries: SFML and Box2D An aspect of programming that I’ve long wanted to experiment with was procedural generation, the act of using an algorithm to produce maps, or other assets, for a game. I believe the simplest form of procedural generation is dungeon map generation. So, for this project, I took […]
January 9, 2017
Code Link: Github Code: C++ Library: Unreal One of the aspects of A.I. programming I’ve always found fascinating was the Neural Network. The concept of having a program that learns how to accomplish a task, rather than having it be hard coded, was always interesting one. This project is one done for one of my […]